Campaign Generation and Management

 

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FCJ AI SETTINGS

If you own Full Canvas Jacket, you can also use the FCJ Control Panel with any Red Baron 3D install, e.g., Western Front Patch, Hell's Angels, or Revenge of the Jastas. As an alternative to setting the Enemy AI percentage to a certain level and leaving it there during your entire campaign, consider adjusting it during the course of the war to reflect the changing levels of relative pilot quality. The numbers that appear in the table below are suggestions. Feel free to adjust them as you see fit. If you are playing as one of the Allied Powers, use the setting found along that line. If you are playing as a German, use the setting found along that line.

 

1915

JAN

FEB

MAR

APR

MAY

JUN

JUL

AUG

SEP

OCT

NOV

DEC

Allied Powers       160165170175180
Central Powers       2530354045
1916JANFEBMARAPRMAYJUNJULAUGSEPOCTNOVDEC
Allied Powers185190195200205210215220225230235240
Central Powers50556065707580859095100105
1917JANFEBMARAPRMAYJUNJULAUGSEPOCTNOVDEC
Allied Powers245250255255255255250245240235230225
Central Powers110115120125130135140145150155160165
1918JANFEBMARAPRMAYJUNJULAUGSEPOCTNOVDEC
Allied Powers220215210205200195190185180175170 
Central Powers170175180185190195200205210215220 

RB3D RANDOM CAMPAIGN GENERATION

TABLE A

Die

Starting

 

Dice

1 or 2

3 or 4

5 or 6

Die

Rank Ger.

Rank Fr.

Rank Br

Rank US

1

German

 

1

15-Aug

16-Jun

17-Apr

1

UO

CP

2LT

2LT

2

German

 

2

15-Sep

16-Jul

17-May

2

UO

CP

2LT

2LT

3

German

 

3

15-Oct

16-Aug

17-Jun

3

UO

CP

2LT

2LT

4

British

 

4

15-Nov

16-Sep

17-Jul

4

FW

SR

2LT

2LT

5

British

 

5

15-Dec

16-Oct

17-Aug

5

FW

SR

LT

1LT

6

British

 

6

16-Jan

16-Nov

17-Sep

6

LT

SLT

LT

1LT

7

French

 

7

16-Feb

16-Dec

17-Oct

7

LT

SLT

LT

1LT

8

French

 

8

16-Mar

17-Jan

17-Nov

8

OLT

LT

CAPT

CAPT

9

French

 

9

16-Apr

17-Feb

17-Dec

9

OLT

LT

CAPT

CAPT

0

US

 

0

16-May

17-Mar

18-Jan

0

HAUPT

CAPT

MAJ

MAJ

 

  Use a ten- and a six-sided die to determine the starting nationality, date, and rank of your pilot. Choose your jasta/squadron/escadrille by counting those available, breaking them into groups of ten (or less), rolling the six-sided die to determine the group (first, second, third group of ten. etc.) and the ten sided-die to choose the jasta/squadron/escadrille.

RB3D RANDOM CAMPAIGN GENERATION

TABLE B

Leaves

Use the following table, along with the change date function of CM11, to determine leaves for your pilot. Awards of leave from the front are mandatory, as well as cumulative. For example, if you are British and score your tenth kill and are promoted to lieutenant, you get fifteen days of leave. Leaves earned are taken immediately, unless you are on a sector of the front during a "heavy" (bolded) offensive. In that case you do not take any leaves until the your campaign moves into the next month. If you are flying for a nation that give multiple awards of the same medal, you never get more than ten days of leave for those subsequent awards.

Transfers

You are allowed only a single transfer request for every ten kills. Requests can be saved. If your request is denied, you must make a random request. Check the available jastas/squadrons. escadrilles available for transfer and use a die roll to randomly choose one for you request. If that request fails, remain with your unit until such time as you are reassigned or you achieve another ten kills. My idea here was to put some more randomness into assignments so that I end up flying with some units that I would otherwise never fly with. 

Promotion To:

Days leave

German

Award

Days leave

 

Kills

Days leave

 

Every 10 kills

Unteroffizier

NA

 

#1 IC 2nd

5

 

10

5

 

1 transfer request

Feldwebel

5

 

#2 IC 1st

10

 

20

10

  

Leutnant

10

 

#3 RK

15

 

40

20

  

Oberleutant

15

 

#4 PlM

25

 

60

25

  

Hauptmann

20

 

#5 RAO

30

 

*Mult of 20

30

  

Promotion To:

Days leave

French

Award

Days leave

 

Kills

Days leave

 

Every 10 kills

Corporal

NA

 

#1

5

 

10

5

 

1 transfer request

Sergeant

5

 

#2

10

 

20

10

  

Sous Lieutenant

10

 

#3

15

 

40

20

  

Lieutenant

15

 

#4

25

 

60

25

  

Captain

20

 

#5

30

 

*Mult of 20

30

  

Promotion To:

Days leave

British

Award

Days leave

 

Kills

Days leave

 

Every 10 kills

2nd Lieutenant

NA

 

#1

5

 

10

5

 

1 transfer request

Lieutenant

10

 

#2

10

 

20

10

  

Captain

15

 

#3

15

 

40

20

  

Major

20

 

#4

25

 

60

25

  
   

#5

30

 

*Mult of 20

30

  

Promotion To:

Days leave

American

Award

Days leave

 

Kills

Days leave

 

Every 10 kills

2nd Lieutenant

NA

 

#1

5

 

10

5

 

1 transfer request

First Lieutenant

10

 

#2

10

 

20

10

  

Captain

15

 

#3

15

 

40

20

  

Major

20

 

#4

25

 

60

25

  
   

#5

30

 

*Mult of 20

30

  

 

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